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They all went to the NASDAQ of the United States for listing, with a market value of billions of dollars!
In contrast, Tencent is too miserable.
It started much earlier than Shanda, and the number of users far exceeds that of Shanda. As a result, the market value is only one-tenth of Shanda's...
Therefore, not only Tencent, but also NetEase and Sohu have rushed into the game industry.
Netease's self-developed games are also very impressive. Although they are not rich and powerful, they have made a lot of money.
More importantly, the two online games operated by Facebook Games this year have given everyone a glimpse of the future.
This thing is too profitable!
Look at World of Warcraft, look at CSOL, that is really making money every day...
Everyone knows that once the Facebook game goes public, the market value is expected to exceed that of Facebook.
This is another giant company with a market capitalization of tens of billions of dollars!
"Didn't you go to South Korea to investigate game companies, did you find anything good?" Ma asked with concern.
It is too slow to rely on self-research, and Tencent does not have this technical reserve.
Therefore, they planned to learn from Shanda and go to Korea to find a game with potential as an agent.
Chapter 887 The First Game Studio
Speaking of this, the vice president in charge of game business showed a smile on his face.
"Of course, we just negotiated with a Korean company about the agency rights of a game, and we can bring it back to China and launch it soon. I believe that this game will definitely make our company a big success!"
The game he was talking about was called Triumph!
This game will also be the first large-scale online game represented by Tencent.
After speaking, he sent a copy of the prepared materials to each of the executives in the conference room.
After Xiao Ma got the information, he looked at it carefully.
It's not bad, using the Unreal 2 engine, which is the same as the popular paradise at that time.
Character modeling and game scenes are more exquisite, even compared to World of Warcraft, it is not too bad.
Of course, when it comes to the size of the map, it's a long way off.
The large map of World of Warcraft was unmatched in the global game industry at that time.
Moreover, Korean online games are more in line with the aesthetics of domestic players in terms of character modeling.
Compared with those grotesque characters in World of Warcraft, the handsome men and women in Triumph are much more pleasing.
"Not bad! The introduction of this game needs to be accelerated, and the Sinicization should be carried out immediately. In addition, the marketing department can start preparing for promotion. This is our first step in making online games, and it must be a hit!"
After reading the materials, Brother Xiao Ma made a decisive arrangement.
Seeing companies like Shanda and Facebook Games making money every day, Brother Xiao Ma is really greedy.
Why can't Tencent develop, and why has it regressed instead of making progress in the past two years?
This problem, he thinks, is mainly because of lack of money!
A penny stumps the hero.
What Tencent lacks is not a penny or two cents, but a lot of cash.
In order to make money, it can be said that they have tried their best, but the effect has not been very good.
If it wasn't for the large amount of money raised from the listing, even acting as an agent for large-scale online games would be a bit powerless.
In the past two years, the agency fees of large-scale online games have also increased by leaps and bounds. There is no way, the competition is too fierce, and there are too many companies vying for agency rights.
This has led to a much larger appetite for Korean game companies. The price starts from the floor, and the agency fee starts at several million dollars for any good game!
Moreover, it also requires various profit sharing, which can be described as extremely greedy.
Like Shanda did at the beginning, he was able to represent Legend for $50. This kind of good thing can't be found now.
As for the "Triumph" represented by Tencent this time, the price paid is not small.
600 million US dollars of exclusive agency rights in mainland China.
After operation, 40.00% of the monthly revenue will be given to the R&D company in South Korea.
In addition, there is still a guarantee for this revenue. If Tencent's real revenue is lower than the revenue amount stipulated in the contract after Tencent starts operating, it must be made up according to the amount in the contract.
Frankly speaking, this kind of contract is very unfair to Tencent.
But there is no way, just like this contract, whether you like to sign it or not.
If you don't sign, there are still many companies waiting in line to represent you, and they are all companies from mainland China...
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In contrast, the Facebook game is too happy.
The two large-scale online games operated, World of Warcraft and CSOL, and the research and development companies are all holding subsidiaries of the company.
Agency conditions and the like can even be determined by the head office itself.
Even if the revenue is not considered, the profit share is very generous.
Coupled with the hot operation, how much money Facebook games can make this year has become the most interesting topic in the industry.
Because everyone knows that this year's Facebook game is definitely the most profitable company in the domestic Internet industry, bar none!
The profit is definitely calculated in tens of billions!
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In order to welcome the launch of its first large-scale online game, Tencent's entire company has been mobilized.
This time, they were desperate, and the victory or defeat was decided in one fell swoop.
Moreover, because of the successful case of the Facebook game in the past, Tencent once again took advantage of their good at "learning from others".
He also intends to deeply integrate his own QQ into the game "Triumph".
At that time, players can log in to Triumph Games with one click through their QQ account, and can directly copy their friends list on QQ to the game.
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